Chantelise a tale of two sisters full game




















You will have to start over from the first area. Thankfully, exits that you have previously unlocked remain unlocked and you can just run straight for the exits for previously cleared areas the enemies respawn though.

In addition to the blue slimes previously encountered, this area presents a new enemy: caterpillars. For now, they have just a rolling attack. This makes them slightly stronger than the slimes but shouldn't be too tough to handle. The starting HP of 30 is pretty low and healing can only be done through random food drops or when Chante can use 3 magic stones at a go.

Thus, don't feel too bad if you have to restart even this first dungeon a few times. I most certainly did. That said, this area is relatively straightforward. Getting hit by the slimes or caterpillars is usually more a result of impatience and going all gung-ho into fights rather than because they are especially tough enemies.

Proceeding to the next stage should thus not be a problem. This is the same slime as the ones in tutorial 3, only there is only one of them to deal with this time round. Thus, this makes it possible for even someone who has just started out to obtain this treasure. If you have already obtained some gloves, go ahead and equip them to defeat the slime to claim your treasure.

Without gloves, the key is to have 2 consecutive blue magic stones such that Chante can cast Icicle Edge. Getting 2 to drop shouldn't be tough given the number of enemies so the key is to simply save them up and make sure the spell is ready when the slime appears.

Defeat the slime to get Ferromin for a nifty upgrade of 10 max HP. The one special thing about this area is the presence of a treasure chest in addition to the hidden one discussed below. It is slightly hidden in a small cave but shouldn't be too difficult to spot. This chest contains a Souvenir Charm that improves Elise's magic defense.

This, in addition to the wooden shield in the hidden treasure chest will help quite a bit in clearing the dungeon. Also, there will likely be an abundant of magic stones lying around after clearing this area. Before heading into the next, it will be useful to stock up on the gems. I don't see how this pillar look suspicious actually, but there you go. Hit it to get a wooden shield for a defense boost.

There is a new enemy type around: floating eyeballs. They will prove to be one of the more irritating enemies of the entire game. For one, they float, which means you have to jump-attack if you don't want to use magic.

Their magical attack is also especially painful, making the Souvenir Charm available either from the previous area or Aira's shop a rather wise equipment choice. Thus, using magic against these floating eyeballs helps a lot. For this area, a single magic stone attack i. Fireball, Aqua Splash or Thunderball will be sufficient to kill them.

This will make the battle much simpler. Extra magic stones can also be found by breaking barrels and torches which is a part of the hidden treasure unlocking criteria too.

Talk about win-win! However, if your HP is still near full at this stage, you might want to practice learning their attack patterns to effectively use your physical attack because you will be doing that quite a bit in the later levels. Another enemy that will likely pose a problem as well is the caterpillar.

In this area, they do not use their usual rolling attack. Touching this flame will cause Elise to suffer magic damage once again, the Souvenir Charm will help. Killing them effectively will thus require magic magic or careful, well-timed physical attacks avoid attacking physically from the front as Elise will move forward for the last stroke, typically into the flame.

Instead, it is to make this area dark. That's right: destroy all 9 of the torches in the level to make the hidden treasure appear fortunately or unfortunately the level doesn't go dark for real when you do destroy all the torches.

Now with these gloves which boosts physical attack, those of you who want to obtain the treasure in Tutorial 3 and haven't done so can go ahead now! The trick behind it is if the final blow to it is a physical one, it does not die permanently. Instead, it will simply crumble into a heap and revive in a few moments.

To kill it, we will have to use magic or equip Elise with a magic crystal which can be obtained later in the game. The starting area in this level consists of a mass of yellow slimes, two skeletons and a few floating eyeballs. With this barrage of enemies, it will be difficult to target the skeletons first because of the magic waves from the floating eyeballs as well as the difficulty in aiming magic with so many enemies in the screen.

My suggestion is to first destroy the floating eyeballs either with jump attacks or magic lock-targeting seems to have a preference for flying objects from what I've played. That said, I do prefer the jump attack option though you'd have to be decently accurate. After they are dealt with, the next targets will be the slimes. If the skeletons get near, temporarily disable them with your physical attacks.

Once the slimes are taken care of, the rest should be easy. The slimes would have dropped loads of magic stones to kill the skeletons with that, and skeletons themselves drop magic stones sometimes when hit with physical attacks. There are some flame caterpillars up the stairs too though you've handled that before, haven't you? If you're interested in the hidden treasure in this level, you might want to save up some red and green magic stones too.

The thing that is "out of place" is a barrel that is on a platform towards the southwest of the room. To get near it, climb up the stairs and head east. The path should lead you to a chandelier-like object hanging in the middle of the room which you can jump onto. From here, you have two options. I will consider this the easier option in terms of ease to pull off but you will have to wait a while before the Winged Boots can be obtained.

This can get a little irritating as it will likely take a few tries to pull it off. Before mounting the floating "chandelier," grab as many Red and Green magic gems as you can I haven't got it to work with blue gems because of the arc Aqua Splash takes when it is cast.

Jump onto the platform next and aim for the barrel from there. I have managed to hit it when Elise is position to the left facing the barrel. However, this area still pose a pretty tough challenge because of the number of enemies stocked in the tight areas of the level. NOTE: Do not do anything yet and read the treasure section below immediately if you are aiming to get the treasure in this level.

The enemies include slimes, floating eyeballs, rolling caterpillars, flame caterpillars and a skeleton at the end. Basically, you'd just have to be careful and be patient by slowly slaying groups of enemies. Area-of-effect spells may be pretty useful here. They are Cluster Bomb 2 Reds , Blitz 2 Greens or single spells augmented by green or yellow magic stones.

What the game or priest considers the strongest enemy in this level is the skeleton right at the end of the area near the exit. Especially irritating are the flame caterpillars which you'd have to skillfully avoid. If you do not have any magic gems equipped at the start of the level, your options will be to either use a magic crystal to defeat the skeleton or get a magic stone either from the skeleton itself or barrels.

I'd recommend the former due to the number of enemies usually surrounding the barrels. Make use of the minimap to plan your route of advance well too. Your reward will then be Speed Boots, something which you cannot buy the shops. Not a bad reward at all! The boss battles in Chantelise certainly harkens back to the old days of identifying attack patterns and weak points of the enemy.

And just like the old days, you will probably take a few tries before you defeat the boss. Running through the different areas from the start after every defeat is pretty boring and tiring even when you don't need to defeat all the enemies again so you might want to give the Practice Mode a try and make sure you can defeat it at least once before doing it "for real" in the Story Mode.

In this level, to the west on the minimap lies a non-secret treasure chest. Keep your treasure hunting spirit in check though as it contains a health-restoring Ham Sandwich rather than any treasure. Moreover, it's gone forever once you open it once so leave it alone until you are truly desperate. Other than the treasure chest and the boss , the other items in the room include barrels, torches which sometimes block the way and slimes, all of which give magic stones which you'd need aplenty.

Basically, the Terran Golem is the epitome of a tank. It's high physical resistance deems Elise's attack pretty much worthless so you'd have to rely on Chante's magic this is where equipping a staff comes in handy.

Meanwhile, it deals physical attacks so a shield is useful. Speed boots may come in handy in running away from its attacks so equip yourself based on your preferences. The Terran Golem has a few attacks. When you are close to it, it may launch a spin attack which is always preceded by the boss blinking. There is no reason to be close to the boss for any lengthy period of time because you shouldn't be physically attacking anyway so this attack shouldn't be a factor.

The Terran Golem's mid-ranged attack involves slamming one of its fist if it still has any left. See below into Elise. This is harder to avoid due to the proximity. It executes its long-ranged attack, meanwhile, by launching into the air and slamming its whole body down.

Learning to time to dash at the right time is thus key to defeating this boss. You may also want to consider using lock-on targeting on the boss. This facilitates magic and makes it easier to avoid attacks because you are able to spot it better.

However, movement becomes slightly more difficult because of the constantly moving camera when the Terran Golem moves this affects your ability to pick up your magic stones of choice. That, and you'd more likely get dizzy spells because of it.

When targeting, note that you can target three different spots on the boss: both its arms and its main body. If you want a quick battle, just aim at the main body. Attacking the arms first weaken its attacks it can't use its fist attack when it has no fists!

Meanwhile, spam magic to defeat the boss. The Terran Golem is particularly susceptible to lightning Green attacks so use whatever Green magic stone drops to their fullest.

The strongest spell Chante can currently cast against the boss is a Thunderball augmented by a Red magic stone i. A tip to fighting effectively is to time your spells at the right time such that the boss will not be moving much at the moment the spell is unleashed.

Otherwise, Chante may send the spell in the wrong direction, potentially wasting the magic stones used. After the fight, Elise will can the ability to equip up to 3 different items. Yes, torment! Conceptually, the idea is simple: lock-target onto the arms and fire away. However, the execution may not be so simple. As the boss is continually moving, the spells may end up striking the main body of the boss instead even when you may have locked onto the arms. Thus, care will be needed to execute the spells such that we do not kill the boss before we destroy the arms.

One trick is to wait until you are behind the arm targeted before launching the spell. Once one arm goes off targeting the next will then be much easier too. They are not part of the story mode, but more enemies to slaughter and more loot are always welcome, aren't they? The main enemies of this level are 3 giant bugs. They have massive HP but actually aren't that powerful or tough to defeat. Before they are slain, many of the other smaller enemies will respawn so that is a bit of a bummer.

All in all, this shouldn't be too tough a battle if you slowly chip away at the bugs' health by using magic and physical attacks. They may also drop the treasure "Insect King Shell" upon death. Notice the pool of water to the east of the area.

How can we keep our head cool? By submerging it in water of course! The pool of water is of varying depth but it shouldn't take too much moving around it to get deep into it to unlock the treasure. The backscratcher is a pretty nifty item, allowing Elise to pick up items and magic stones without having to press the attack button and bending over to pick it up to view it from a different perspective, the Backscratcher enables the picking up of items and magic stones just like one picks up coins: by just walking pass them.

This is useful in some levels where the time taken to pick up a magic stone may cause Elise to get attacked. However, I personally do not find the Backscratcher particularly useful due to Elise's limited equipment slots the other equipment usually offer better characteristics and the difficulty in queuing the right spells when there are a lot of magic stones lying about.

After you are done with the Terran Golem, return to town and visit the fortune teller. After the dialogue, several options are open to you. If you talk to the townsfolk, you will sometimes hear about the presence of a priest in the town. His place is now unlocked, though rather inconspicuously as it is not marked on the mini-map. It shouldn't take too long to find it, but it is the building on the middle-left on the north side of town if you're wondering.

The priest will give you hints to unlocking the hidden treasure in each area thought that comes at a cost of maximum HP. However, there is nothing to stop you from loading the game from a previous save game after unlocking the hint or better yet, I have included each hint in this FAQ at the hidden treasure parts of each level walkthrough.

The dialogue with Elma also unlocks a new dialogue at Aira's shop. After that, you'd find that the shop has stocked up on more items. The shopkeeper sells a few items that are different from Aira's so you might want to check it out. The price of common items are the same between the two shops though. Isn't there anywhere we can complain about price-fixing? The mushrooms are relatively straightforward enemies and can simply be seen as slightly stronger slimes so they shouldn't take too much figuring out.

The bees, though have a few tricks up their sleeves. Flying enemies are usually already bad enough because of the difficulty in hitting them. In addition, the bees inflict paralysis Elise's movements become slower if they manage to attack you. Moreover, it seems as if they are able to respawn indefinitely.

To stop them for good, you will have to defeat their hives, pod-like things usually hanging at a certain height. Destroy them there are 2 in this area to stop the respawns. It may be tempting to try to rush straight for the hives but I will suggest taking a slower approach to avoid being overwhelmed. Slowly kill the enemies along the way before reaching the hives. The hives can then be taken down with magic or jump attacks the former is much more effective though.

This approach may involve killing some bees only to have them respawn but I believe the reduction in HP lost is well worth it. Thankfully, that is not the case actually, come to think of it, a rhythm minigame will actually be pretty cool. All you have to do is hit each of the 5 boulders 3 on the ground level, 1 on each of the 2 higher platforms once with a physical attack and you'd be able to unlock this area's treasure.

The enemies in the initial area shouldn't pose a problem at all. However, the game adds a bit of tension by having boulders constantly dropping down the path as you make the climb.

They aren't that difficult to avoid if you stick to the side of the path and even if you do get hit the damage isn't too high. Near the top of the level the boulders will stop coming signaled by the end of the barrier on the right of the path. Keep a lookout on the left for a small cave area which contains a treasure chest with a Focus Staff in it. A new enemy type will also be introduced near the exit: some sort of hermit that hides into its shell if Elise gets too close.

The easiest way to dispense with them is to stand a moderate distance away and cast some offensive spells. The hermit's attack is a spherical projectile. The damage isn't too high but it does knock back Elise which can be pretty irritating when you encounter hermits among big groups of enemies. If you've run out of magic, hitting the hermit in its shell form will occasionally cause some magic stones to drop.

It is also possible to hit the hermit with physical attacks. This can be done only when the hermit comes out of its shell for a split second to launch its attack. Timing it is tough, however, because of a lack of tells for the attack so one option will be to simply keep whacking the shell continuously if you need to store up on the magic stones and are unwilling to use them on the hermit.

Sounds simple enough, doesn't it? Unfortunately, soon realize that there is not a single barrel in sight up the linear path of this level. That is because the barrel is so conveniently hidden on a ledge that is only accessible by falling from a certain spot near the top of this level.

On your ascend up the level initially, notice a tree being a bit out of place near the entrance. That actually marks the spot of the ledge which is just to the top and left of the tree. Make a mental mark of where this tree is on the minimap as you'd be using it as a guide later. Near the top of the level is where you'd need to aim for the ledge described earlier by falling down. The place to fall from is approximately five steps or so whatever that translates to from when the barrier to the right of the path ends.

It will probably take a few trials before you'd be able to land on the ledge Speed Boots make the climb less painful I guess but once you can't really miss the barrel. Note that they have no impact on clearing the level so don't give them much heed though you probably will want to kill them anyway when they're in the way. From the starting area, you'd have two paths: one to the left leading to a broken bridge and seemingly dead end and one to the right blocked by some barrels.

If you're NOT interested in the hidden treasure for this map you can just smash through the barrels to get to the other side of the map.

Otherwise read the hidden treasure section below to see how you can traverse the area without having to do that. The new enemy in this area are floating fireballs. They do some rather nasty magic attacks if you get too close to it. Moreover, upon death, they explode, damaging Elise if she is too close. Thus, the trick to killing these fireballs will thus be to use magic from a distance.

Depending on your equipment, it may take more than one spell to defeat these enemies which may put a constraint on the availability of magic stones. One way to ration some magic stones is to first give the floating fireballs a hit with your physical attack before dealing the final blow with a magic spell. Practice and experiment a bit to see what fits your play style best. To unlock this treasure, leave the barrels alone and clear the enemies on the initial area first.

The way to get to the east side of the map will then be through falling from the platform past the bridge from the path on the left. You will need to jump past the broken bridge once and then, from the top of the platform, jump down towards the bridge on the ground floor you may fall into the lava if the jump down didn't gather enough distance. Be warned though: make sure you've cleared the enemies from the previous area as you can't go back to kill them once you've made a successful jump down.

After getting down, continue slaughtering the enemies left in this new area. After you're done remember: the red slimes don't count proceed back to the barrels and smash them, which will unlock the hidden treasure for this map. Once you're done with them, climb 3 flights up the stairs. To either side of the landing is a small gap which you'd have to jump across to get to a pile of skeleton bones. Get close to it to revive the skeleton and proceed to kill it.

More skeleton bones will be below this current platform. Once you're done clearing them, repeat for the other side. As there are quite a lot of skeletons to clear in this room, some of you may be interested to buy and equip magic crystals which can be bought at Aira's or from the shop at the familiar forest so that Elise's physical attack will be able to destroy the skeletons for good.

Otherwise, you probably have to be a bit patient and slowly accumulate magic stones to down all the skeletons. After all the enemies in the level are defeated, a giant floating fireball will appear in the middle of the room. Basically the mechanism to defeating it is similar to the normal floating fireball but with this new enemy having much higher HP. Once again, remember that it is the final blow that you want to strike from afar. So save at least a magic stone to do that and deplete its HP with physical attacks first if necessary.

That is where the secret of this level is hidden. This secret is a silver hermit hiding in the tight space to the right of the level.

To get there, either drop into the gap after climbing up 3 flight of stairs of simply move into the tight space from the ledge with the mass of skeleton bones. Defeat the silver hermit to unlock the treasure chest for a standard charm. The knight is so armored that neither your physical attack nor magic seem to work on him. You'd probably have guessed that the key to defeating him will be through a weak point, which is his back.

Getting around to backstab him, though, takes a bit of technique and practice. Note: you might want to kill off the pesky eyeballs in the same lower area before trying to kill the armored knight. To get around to the back of the knight, stay very close to him initially. Then, when the knight starts to raise his sword to unleash his attack quickly move in behind him and start whacking you'd probably only get to use a 3-hit combo before the knight recovers though sometimes you can perform a few more combos before that happens.

It will probably take some practice to get the hang of the timing to pull it off. You'd also have to do this same maneuver a good number of times before the armored knight will fall. If it's any consolation, at least there aren't that many of these enemies through the entire game.

After dealing with the armored knight, you'd want to still stay on the bottom floor and not climb up the inviting flights of stairs yet. Head north and continue slaying the other enemies in the area past the corridor until you reach a dead end. This will save a bit of backtracking later so climb the stairs up and proceed to clear the enemies on the upper level. Another new enemy type awaits: some sort of floating ghouls. For most of the time, these ghouls are translucent and will be impervious to any attack.

After a certain period of time, they will turn opaque, meaning you can now hit it with either a jump attack or magic. Be quick, though, as the ghouls unleash a fire attack shortly after they turn visible they will not attack if you are able to strike first.

Before you've got time to put in more than 1 or 2 hits the ghoul will turn invisible again, completing the cycle. Also be careful of 3 gaps in the passageway on the northern side of the upper level. Fall in before defeating all the enemies on the upper level and you'd have to go one big round to get back where you were. When you're done with all the enemies in the upper level, drop into the rightmost gap onto a platform which has the exit on it.

Now get ready for the next boss fight. It is very useful to clear out the enemies before you attempt getting the treasure. The tricky part to completing the task of running the lap without stopping is no doubt the 3 gaps you'd have to jump across on the north side of the map.

Be mindful that the distance between the 3 gaps varies so pay close attention to what's ahead to execute the jumps. The Winged Boots unlocked here lets Elise dash in midair, paving the way to complete some other hidden treasure challenges later on.

For the recommended equipment load out, you may wish to consider investing 20 grand for a water crystal if this fight is still causing you considerable challenge after some time. The water crystal, paired with 2 gloves to boost attack will enable you to do acceptable damage against the Volcanic Crab when you use your physical attacks.

Otherwise, I will suggest going with 2 staves such that the main damage will come from Chante's spells. This can be paired with a shield to boost defense or Speed Boots to make avoiding the attack slightly easier. When you initially try to attack the boss with physical attacks, you may find that it does no damage to it at all.

And unlike the armored knight from the previous area, it's back is impervious to physical attacks too. Magic do damage the boss but it does not seem to be dropping magic stones when the attacks aren't dealing any damage. The weak spot of this boss is behind its pincers.

In order to deal physical damage to it, you'd have to strike there. In its usual position, the Volcanic Crab has its weak spot nicely hidden.

To expose it, you'd have to lure it to attack Elise with its pincer. Do this by positioning Elise close to the boss and in front of it.

This will cause it to raise either one of its pincer to strike. This attack is pretty quick so you'd want to move back before the pincer is even raised you might need to experiment a bit to determine the timing to do so such that you can lure the attack but not get caught by the attack. Once you've avoided the attack, move in to the area near where the pincer was to attack. Without the Water Crystal the physical damage will probably be pretty low but hey, at least you're damaging him!

Moreover, this attack will cause some magic stones to drop out sometimes. However, the rate of gathering magic stones is pretty low just by this method. To speed up the fight, you'd want to knock the Volcanic Crab into one of the four lava pools.

Notice that when you manage to successfully land a 3 hit combo, the boss gets pushed back by a bit. This will be how you can get the boss to land into one of the pools. When that happens, the Volcanic Crab will be spit back out but in an overturned position. Take this time to whack the hell out of it. The likelihood of the boss dropping magic stones increase exponentially in this position too.

The Volcanic Crab is weakest against water, so at this stage your most damaging spell against it will be Icicle Edge 2 blues.

Other spells may not inflict as much damage but just cast it anyway; the damage will still likely be higher than the physical attacks. Other than the pincer attacks, the boss also has 2 other longer range attacks. One attack involves the Volcanic Crab shooting a string of bubbles right in front of it. This should be very easily sidestepped and pose not much of a problem.

In the other attack, the boss will shoot out fire from its back. Small flames will then land randomly on the level. This attack is easiest avoided if you can move far away from the crab the spread of flames is centered about the crab. Note that the flame also remain for a second or two after landing so be careful not to touch them after you've initially avoided them and are moving back towards the boss. When Elise is not facing the boss directly, it will also swing around to face her.

This is how you get to line your attacks such that it will be forced into the lava pools. However, do take note that the swinging motion can cause damage if Elise is too close so be mindful of that.

Otherwise, focus on landing the attacks as explain earlier and cast Icicle Edge whenever possible to finish off the boss. Once again, I can't emphasize the need for practice enough in order to be able to complete this stage. You might need to farm for gold by fighting the monsters from the earlier levels if you haven't been doing it as more Ferromins are always helpful as well. Drop it everywhere! So basically, what you need to do is to force the Volcanic Crab to drop into all four lava holes in the level.

Forcing the Volcanic Crab into the lava holes work the same way as damaging it with physical attacks. First, stay close to the boss to lure it to attack with his pincers. Before waiting for the tell as it will likely be too late by then, move back such that Elise will not get hurt by the pincer attack. Next, immediately move towards the Volcanic Crab and more specifically, towards side of the pincer that attacked to launch a 3 hit physical attack combo.

If you've aimed at the correct spot, the boss will be knocked back this will only occur if ALL 3 of your hits deal damage. Use this knockback maneuver repeatedly and of course, aiming in the correct directions towards each of the 4 lava ponds to unlock the Strongarm Band treasure.

Some of the enemies in this level are indeed plus-sized. To clear this level, you'd have to defeat them the normal sized enemies will respawn from time to time if the giants are still around. You have encountered all the enemy types before so I don't think there is any need for any further explanation of how to defeat them. Besides, our main aim in these bonus stage is just to get the treasures, isn't it? Well, except for the perimeter ledge preventing you from falling into the lava on the perimeter of the room, that is.

So jump onto the ledge and wait. It takes quite a lengthy time before the treasure shows itself, though. Enough time to make you wonder if you're doing it wrong no, you do not have to run round the whole perimeter or pull of any crazy stunts like that. The enemies in the level also make the wait feel longer than it should be and you might have to run along the ledge occasionally to avoid some attacks.

Eventually, the treasure will unlock, giving you a very handy Cat Statue which attracts coins for you. Conveniently, she totally transforms into Elise with the only difference being their hair I was actually hoping for some new gameplay mechanics but I guess this will have to do.

Note also that Chante can now cast spells using up to 3 magic stones. This unlocks a new set of spells using 3 of the same gem type. You can also enhance your level 2 spells and get up to 2 enhancements for level 1 spells.

Of particular note is Heal, the level 3 water spell. Now you don't have to wait for a random food drop to heal yourself when your health gets low though you'd no doubt find that waiting for the blue magic stones get equally excruciating at times. If you want to, you can also head over to Aira's or the priest for new dialogue that expands just a little on the overall story.

Otherwise, it's time to head out to our new dungeon: the Aquan Ruins. If you're interested in the hidden treasure for this area, don't wander off into the water just yet and read the treasure section below to find out how to get to it. The two new enemies introduced in this level can potentially do quite a bit of damage while you get used to their attack style.

They are two types of fishes: the yellow fish that has a dash attack that inflicts paralysis and the red fish that has a slightly stronger jump attack. They are found in water, though you might want to lure them to land which they will get on sometimes so that you can move more freely to engage them. Be careful of large groups and try to attack either enemy from the side so as not to get hit by their attack and you should be able to clear this level. Also, remember that you can now use level 3 spells so use Heal 3 blues when necessary for a handy health boost.

Get to the level, though, and you might find that this may be easier said than done what with so many enemies hidden in the water.

The good news, then, is that you do not have to defeat all the enemies to get to the hidden treasure. Simply get from the starting area to the finishing area without getting wet and you're good to go.

I find the easiest path to be on the right. Jump onto the lily pads and onto a log at the end which connects to the final area near the exit. Having Winged Boots on to airdash will help a lot. Do so and the treasure chest should appear containing some Mermaid Shoes that let you walk in water as fast as on land. This will come in pretty useful when you're having to run through the Aquan Ruins after deaths.

As you approach the bridge, 2 floating blue bombs will then greet you. They are just like the floating fire bombs from the Ignan Ruins so remember to use a spell to land the final blow. They are weak against fire so a single Fireball spell 1 red should be enough to kill it. Past the blue bombs 3 armored knights. You don't really want to fight them together so try to lure each knight forward first before engaging.

The last of the 3 knights also has some slimes for company so you might want to kill them off first before dealing with the knight.

How do you do that? By traversing on ledge on the side of the bridge of course. Either ledge is acceptable and Elise just has to be on the ledge from the start to the end without falling off to unlock the treasure you can still retry for the treasure, albeit from the start again if you fall.

Of course, this will be a whole lot easier if the bridge is straight. It is not, with some regular kinks that demand some finesse with your controls to get through. As long as you have defeated the enemies around the area this shouldn't be too hard.

Alternatively, you can also equip the Winged Boots to airdash past the kinks in the path to unlock the hidden treasure. The result for your hard work is a Fire Crystal, especially handy in this water-based dungeon. Before you ascend, however, you will want to move to the left to open the non-hidden treasure chest for a Music Box that unlocks the "Sound Test" option from the title screen.

Otherwise, this level shouldn't pose any more difficulty than the others you have encountered. They will fall to their death into the pool of water in the center and you can complete this level without having to even launch a single attack. This should so have been the hidden treasure challenge! That is where the "lake" you need is.

To get onto the area, climb the spiral corridor to near the top of the level. You be able to see it from there. Jumping there might be a little difficult as a pillar blocks the most convenient location to jump from. Either take a few tries to accomplish the jump or use the ever trusty Winged Boots to make light work of it. Once you reach the pool of water, touch it to unlock the secret treasure; you do not even need to immerse yourself in it!

Making their bow in the Underwater City are blue fishes that shoot bubbles. The fact that they almost always appear in groups and relatively large groups at that doesn't help. To take them out effectively, do not rush your attacks and wait for an opening before defeating them one at a time. Also do not attack from the front but from the side or back of them instead to avoid the bubbles. Another new enemy is the jellyfish. As far as I can tell they have no attack in particular.

Touch them, however, and you take damage in addition to being paralyzed. They shouldn't be too hard to kill with some magic or a well-aimed jump attack though. Please select a specific package to create a widget for:. Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support.

Community Hub. Chantelise - A Tale of Two Sisters. Carpe Fulgur LLC. Purchase before August 5th and save! All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Download Demo. Languages :. English and 1 more. Share Embed.

Read Critic Reviews. Add to Cart. Package info. View Community Hub. About This Game Five years ago, a witch's curse beneath the red moon turned Chante into a fairy. A treasure to find in every single area! Inventive boss fights to challenge the player! Full controller support, including full Xinput trigger and right-stick camera control support! Five core dungeons, plus two bonus dungeons! Hours and hours of gameplay! With collectible fish! See all. View all. Click here to see them. Customer reviews.



0コメント

  • 1000 / 1000